Mxgp3 add ons1/6/2024 It’s still a niche game, based on a sport that doesn’t get the same attention as MotoGP or any of its four-wheeled cousins. That doesn’t mean that everyone will definitely enjoy MXGP3. The handling doesn’t hinder you though, as it remains responsive at all times, with just the right amount of realism to keep it faithful to the sport, but an ever-so-slight arcadey edge that allows anyone to enjoy the racing. It isn’t quite Gran Turismo bad, but it does still get in the way as it stubbornly leans into a corner that’s already occupied by several other riders. I won’t lie, the AI is pretty basic, but it still fights for position and it keeps things from growing stale. Whether you go for the full realism of Pro handling, or stick with the standard model for a simpler, more accessible (and less crashy) gameplay experience, you’ll still have to battle both the AI opponents and physics. Races themselves are exciting too, no matter how you choose to play. It would just look much better without the odd blurriness over everything. No mean feat when there are 22 riders in an event. That’s not to say it’s a particularly bad looking game, as the stadium circuits are quite detailed, so are the bikes that churn up the dirt beneath their wheels. This is made even worse during rainfall, when the impossibly large droplets do their best to stop you seeing anything at all, and if you’ll forgive the awful word play, the muddied visuals become even more pronounced. From the moment the camera pans across your first race destination (after the excessive loading times, I might add), the Vaseline-smeared graphical style is immediately apparent. The presentation is dull, its menus devoid of personality, and its visuals are all over the shop. That being said, MXGP3 is lacking the quality of last year’s MotoGP game. The slower bikes let you get a feel for the handling, letting you naturally progress in skill before moving up to the MXGP class where things really get going. Working your way up from the bottom is the best way to start these games, the best way to start almost any sim racer actually, as it allows you to ease into the game and learn the ropes. Much like its Valentino Rossi MotoGP game, Milestone offers another two-wheeled experience that offers something a little more than simply giving you the same old trudge through the licensed season. From finding a sponsor and a team in the MX2 class, to climbing the ladder and winning the MXGP championship, it’s all here in Milestone’s game. But then, that’s not at all what MXGP3 attempts to be, instead it’s doing its damnedest to faithfully recreate the realism of the biggest series in motocross. Well, being blunt, I didn’t get what I hoped for. But when MXGP3 was dropped into my lap (metaphorically, at least) I let myself hope for something that would rekindle that old love for the original Motocross Madness games. The Xbox 360 addition to the series just didn’t work, as it couldn’t decide what kind of game it wanted to be. Ever since the first Motocross Madness on PC, I’ve enjoyed a handful of motocross games over the years, but none have really compared.
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